NEW VIDEO GAME TRAINS TERRORISTS
Tom Clancy’s Splinter Cell: Double Agent is the latest in a troubling line of video games that train terrorist, young terrorist.
The player, who assumes the role of Sam Fisher, completes objectives for the National Security Agency but also for the terrorist organization, John Brown’s Army (JBA). This makes each player a double agent.
The NSA comes up with creative ways to help Fisher complete JBA assignments. For example, one assignment is to plant explosives on a cruise liner filled with civilians.
The game is similar to another violence training video game titled HIT MAN only instead of being a hired gun, the theme of violence is terrorism.
A tip from one player to another was, this. "Double Agent is not really a game to pick up and casually play. You have to pay attention, check your map often, decide which objectives to complete and remember that when it seems impossible, go another way."
It isn't just about playing the game, the website has forums. There, assassins can exchange information.
The site explains the game
When intelligence deemed critical to national security cannot be obtained by traditional means, Third Echelon is granted clearance to conduct physical operations. Its existence denied by the U.S. government, Third Echelon deploys units known as Splinter Cells: elite intelligence-gathering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.
Sam Fisher is Third Echelon’s primary Splinter Cell operative.
Fisher has been on the front lines of espionage through several key decades of world history. He has not only survived but excelled in the field of espionage through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies.
Information warfare is an attack against computers, networks, or information systems to coerce or intimidate a government and its people. These attacks result in violence against people or property and generate fear. Attacks that disrupt nonessential services or create a costly nuisance are not considered information warfare. Cyberterrorism results in severe effects such as death, bodily injury, explosions, plane crashes, water contamination, severe economic loss, and so on.
Holiday Gift Giving Gone Wrong?
Gangster movies came into fashion as lifestyle adjustments for kids under 16, many under 10 years old, who call themselves "Gangstas". How long before they move to the next level of violence, that of a terrorast, and change the entire way the family, and the world, think of the family cruise vacation?